The final challenge puts the Paladins to a demanding test. After the grueling competition, the quest is complete and "One True Hero" has emerged. The celebration is short-lived and our "Hero's" work is not finished--Verlox must be vanquished.
The stakes reach a new height when the Paladins are taken prisoner. They must act quickly in order to save themselves and the Queen. Ultimately, only one is safe from the Fates leading to their most emotional banishment yet.
A spy infiltrates Castle Saenctum.
Castle Saenctum is threatened by an enemy attack on the outer walls.
To prepare for the realities of war, the nine remaining paladins fight for survival in front of an excited Saenctum, and while one formidable warrior emerges, three of the Paladins will face another test before the Fates.
The Paladins rely on physical stamina, intelligence and resourcefulness to save the queen.
Twelve lucky contestants embark on a journey of a lifetime to a fully immersive imaginative realm where ogres run free in the forest, dragons stir and agents of a dark lord infiltrate the keep. The only thing standing between peace and chaos in Everealm are one dozen very unlikely heroes.