Dr. Quest comes to a London museum to determine the origins of an ancient crystal skull, and runs afoul of a group of Druids intent on unleashing its mystic powers.
A plant creature is responsible for the disappearance of a number of people in a nearby woods, and the Quests must deal with it before it spreads. Unfortunately they discover that the creature converts its victims into similar plant-creatures and soon an army of the vegetoids starts marching forth.
Delegates at a peace conference in India are plagued by hallucinations that set them against each other. Dr. Quest is called in to act as mediator while the others seek out Hadji's old mentor, only to find he's been kidnapped and his mental powers used to disrupt the conference.
A mad scientist creates a cloud-vehicle that can intercept any plane - the Quests must stop him.
The team travel to Tibet to investigate the disappearance of a scientist reputed to have fallen victim to clay warrior guardians angered by his disturbing their burial grounds.
The Quest team investigates when an oil-drilling operation uncovers a passageway to the center of the Earth. They go through and meet Hardrock, a creature of living rock, who joins their team.
The Quests uncover a frozen creature, an orange-furred Viking guardian ape that they name Vikong ('Viking' + 'King Kong'). The creature is friendly, but the local villagers and greedy land developers are not, and the Quests help protect the creature.
The Quest team go on a salvage operation to recover a World War II German submarine that mysteriously disappeared in 1945, but find a time machine on board that sweeps them back to 1945 and leave them no apparent way to return.
Dr. Zin returns, and kidnaps a rocket specialist to get his hands on Dr. Quest's current project. The specialist's daughter Jessie escapes and goes to the Quests for help.
A UFO attacks the site of Dr. Quest's current project, and Jonny and Hadji are kidnapped to force him to turn over his information. But Race and Quest suspect the aliens aren't all that they seem.
A shiek is attacked by desert outlaws riding robotic camels that are impervious to harm and possess killer weaponry.
A genetically engineered reptile man, built by the army as the ""ultimate weapon,"" goes out of control and Dr. Quest and the team are called in to stop it.
The New Adventures of Jonny Quest was a 1980s continuation of Hanna-Barbera's Jonny Quest animated television series from the 1960s. Debuting in 1986 as part of The Funtastic World of Hanna-Barbera's 2nd season, syndication package, this new Jonny Quest series could be seen as the second season to a program that originally aired from 1964-1965 on ABC.