The worst has happened: the lighthouse has fallen to the evil power of Lady E., and the rest of Newbury is next. Our heroes’ phone apps aren’t strong enough to contain her. J.B. has an idea that could stop Lady E. – but it will mean saying goodbye to a dear friend.
Lady G arrives in Newbury and threatens to take over the town, absorbing the powers of other ghosts to grow her own. And when our heroes run to face her, she unleashes the biggest monster they’ve ever seen! How are they going to get out of that one?!
The time to bring Jack back from the Hidden Side is now. The team is in place and the gateway is open. But something truly sinister wants to cross into the real side too. Will Jack’s great escape end in doom?
Bad news: Jack is still trapped in the Hidden Side, and he needs Parker’s help to make his way back in one piece. Worse news: to get Parker’s attention, Jack will have to haunt her – but haunting someone is a lot harder than it looks.
Scared, alone, and trapped in a graveyard, Jack’s time in the Hidden Side is going from bad to worse. When he’s forced to face the evil Lady E. for the first time, it looks like it’s all over for Jack… but wait! Is that a mysterious ally coming to the rescue?
Jack and Parker are in big trouble when their parents are called into the school for a particularly unpleasant parent-teacher conference. They only missed ONE assignment and that’s because they were busy saving Newbury. And now their secret life as ghost hunters are at risk of being exposed…
It’s the night of the Blood Moon, and the fate of Newbury hangs in the balance. It’s up to Jack, Parker, J.B., Douglas and Spencer to stop the upcoming ghost invasion – and one of them will pay the ultimate sacrifice. Who will it be? What a cliffhanger!
It’s not a cannon, it’s a negaton pulse conversion beam. And don’t call it a haunted bottle – it’s an Erlenmeyer flask… with a big ghost in it. This LEGO® Hidden Side™ adventure has an epic lab battle, an unexpected plot twist, and some very cheesy pick-up lines.
Ghost bikers vs El Fuego? The race is on! Douglas doesn’t like technology. (He actually thinks you spend too much time on your phone. Yes, you. He said that, not us). But if he wants to beat these bikers, he’s going to need all the help he can get.
Parker got gloomed! It happened during a baseball game – never mind, we don’t have time for that now. The only way she can be de-gloomed is by making her laugh. But how? She never laughs!
Do you get carsick? Jack gets bus sick. He shouldn’t have drunk like a hundred lime slushies before boarding Sweet Sally, and because of that, our friends now have to battle a giant puke ghost. Eww!
A simple mission: collect a package from the train station. So why are Jack and Parker flying through the air in a haunted train all of a sudden? Watch and find out – and don’t miss the surprise at the end!